How We Verify The Cabin Game Guides
A sentence like “find five totems in the attic” is useful only if the site can show where that instruction came from and whether a patch changed it.

Step 1: start with the current build, not model memory
The project checks official Steam information and current patch notes first. Older videos are useful for discovering mechanics, but they are downgraded when a newer patch changes the same event.
Example: old Musical Rooms footage can show a monkey blocking a narrow hallway. The Aug. 28 patch temporarily removed its collision. A current guide should mention the change rather than repeat the old failure as intended behavior.
Step 2: extract exact player-facing instructions from footage
The four gameplay transcripts supplied for this project are used for things official marketing copy does not explain well: clue-deposit text, Event instructions, room placement behavior, and the confusion real groups hit while learning the system. The project owner also supplied current-build frame captures for the rules/UI that mattered most.
We store transcript timestamps and screenshot source/usage records in the project package rather than copying long transcript passages into public pages.
Step 3: separate fact from player observation
A player lowering GI quality and seeing better FPS is a useful diagnostic observation. It is not an official performance fix. The Aug. 28 max-FPS patch, by contrast, is official.
Both can appear on the same page if the labels are clear.
Step 4: run the Page-Worthy and Information Gain gates
A search phrase does not automatically become a URL. “PS5,” “Xbox,” “console,” and “crossplay” currently resolve to the same platform reality, so they are merged into one multiplayer page.
Likewise, named Events stay in a shared hub while their evidence is too shallow to justify separate pages.
Step 5: define an update trigger before publishing
Each core guide has at least one condition that should force re-verification: a patch touching the mechanic, a new platform announcement, a new Event Card type, or repeated player reports that contradict the current answer.
That is how the site avoids fake freshness. Dates move because content changed, not because a script wants the page to look new.