The Cabin Game Known Bugs & Fix Status (Sep 26 Patch)

Current Early Access bug list through the Sep 26, 2026 minor patch: what a patch already closed, what is still partial, and what to try first if a run feels stuck.

Known bug status workflow separating fixed, partially fixed, and community-reported issues
Original editorial explainer diagram; not a gameplay screenshot.

Status table

ProblemCurrent statusWhat to do now
Attic ladder soft-lock / inputPARTIAL FIX — Aug. 29 fixed one collision issue and keybinding problems; other ladder issues still investigatedUpdate first. If still locked, record the exact interaction state and report it; do not trust old workarounds as permanent
Basement breakers keybindingFIXED IN AUG. 29 PATCHUpdate and re-test before changing bindings or reinstalling
Feeling Small toy disappearsFIXED IN AUG. 29 PATCHUpdate before retrying the event
Musical Rooms popcorn / monkey blockingFIXED / CHANGED AUG. 28Old videos with blocked narrow halls are not current behavior
End-game forest / missing exit stateMAYBE FIXED AUG. 28 according to developer wordingIf the end state still strands the group, capture the run and report it; do not assume the room deduction was wrong
Max FPS setting not applyingFIXED AUG. 28Update first, then tune normal graphics settings
General low FPS / high GPUPLAYER-REPORTED / HARDWARE-DEPENDENT — Aug. 30 shipped a larger optimization passLower expensive settings / screen percentage as a diagnostic, not as an “official fix”
Attic event does not end after a winFIXED SEP. 1 — event now force-ends once all players sit downUpdate first; if it still hangs, report the current build
Cursor frozen / invisible on turnFIXED SEP. 1 — cursors re-center each turn; opening manual/goodie bag/settings no longer hides the cursorUpdate before assuming a freeze
Neighbor “Delay Visitor” does nothingFIXED SEP. 1 according to the developer notesRe-test on the current build; do not copy launch-week “it is broken” posts
Weenie / First Timer death time penaltyCHANGED SEP. 1 — more forgiving, scaled by player count (example: 4-player Weenie 30→15 minutes)Old “one death costs half the clock” advice is stale on those difficulties
Cannot start turn in multiplayerFIXED PATCH 5 — if the Start Turn option still hides, press T. Leftover misses are a report, not a clue failUpdate first. If the button is missing, press T, then report the lobby if it still fails
Dropped from multiplayer mid-runPARTIAL — SEP. 26 PATCH — the Sep. 26 minor patch is “mostly to explore and improve random disconnect issues,” with the developer explicitly saying it is “not a guarantee to fix this problem for everyone.” The candy compensation gift is now in the lobby; report exact timing and specs if drops continueUpdate first, then re-test. Do not treat a drop as a clue failure
Disconnect during a run dumps you in the voidFIXED PATCH 5 — you should return to the lobby instead of the voidUpdate before assuming a mid-run drop still strands you
Clients disconnect when returning to lobbyFIXED PATCH 4Update before assuming a leave-lobby drop is still the old bug
Chair / sit bugsFIXED PATCH 5Update before copying launch-week sit clips
Missing / wrong light switches for clientsMAYBE FIXED PATCH 5 (developer: “hopefully finally”)If clients still see wrong lights, capture it; host-only views can still lie
Dead-body collision blocking playersCHANGED PATCH 4 — collision removed from corpsesOld “walk around the body” clips are stale
Jittery movementFIXED PATCH 7 — called out as the big fix in this updateUpdate first; leftover stutter is a new report, not the old clip
Knight statue kills you on the win turn (soft-lock)FIXED PATCH 7Winning The Knight should no longer kill you on that same turn
Red Balloons clown monster stuck while spawningCHANGED PATCH 7 — “won’t get stuck nearly as often,” not claimed fully goneUpdate first; if it still pins, capture the spawn and report it
Customization widget blocking the player on high-resMAYBE FIXED PATCH 7If the widget still covers you on a large display, capture it

Attic ladder: do not publish yesterday’s workaround as today’s fix

The Steam discussion hub contains a launch report of a player soft-locked in front of the attic ladder after another player finished the event. The Aug. 29 developer patch then says:

  • one attic-ladder collision bug was fixed;
  • keybinding issues that caused many players to get stuck while climbing were fixed;
  • other attic ladder issues were still being investigated.

That combination matters. A blanket “fixed” label would be wrong; a blanket “still broken” label would also be wrong.

Sparky’s fuse / breaker interactions

A current Steam discussion says, “I can’t get off the fuse box.” The Aug. 29 patch explicitly fixes basement breaker keybinding issues, but does not name every fuse-box report as resolved.

So the safest path is update → retry → report the exact interaction if it still reproduces. This site does not invent a key sequence that the developer has not confirmed.

End game: forest teleport, missing car and limbo states

The Aug. 28 patch uses unusually cautious wording: it “(Maybe?) fixed” the end game where some players thought they escaped by teleporting to the forest outside the cabin.

One supplied current-build session also reaches the end and finds an invisible/missing car state while the players are unsure whether the escape was wrong or bugged. That is exactly why this page separates game logic from technical state.

If you have strong clue evidence, reach the end, and the environment becomes unusable, treat it as a possible bug and capture a screenshot/video for the developer.

Performance: what is official and what is only observed

Official patch evidence:

  • Aug. 28 fixed the max FPS setting not applying.
  • Aug. 29 made “slight optimization updates.”

Player footage observations:

  • lowering GI / general quality improved one player’s frame rate;
  • another player lowered resolution to 1600×900;
  • a Steam review reports lowering screen percentage helped FPS while GPU usage remained high.

Those are diagnostics, not universal fixes. Different GPUs, resolutions and capture/streaming loads can change the result.

Clock audio is no longer the same launch problem

Multiple early players complained about the ticking clock volume. The Aug. 28 patch added a separate audio slider for the ticking clock. Old reviews and videos are useful history, but the current guide should send players to that slider rather than repeat the launch complaint as if nothing changed.

When this page should be merged or removed

If a bug remains fixed for long enough that players stop searching for it, its section should move into patch history or a short troubleshooting FAQ. The site should not preserve short-lived launch problems just to keep extra URLs indexed.

Fixed in the Sep. 21 update — what to stop blaming

  • The Thief card no longer stops new cards from spawning when it is played near the end of the game.
  • Text chat no longer hides the player’s cursor on their turn.
  • Basement event no longer starts when there is no available spawn point for Sparky.
  • SFX volumes now follow the volume settings correctly.
  • Candy compensation gift added to the lobby.

Still open after this update: the “Feeling Small” event can still drop its train from the ceiling and leave it stuck (developer investigating), and random disconnections are still being tracked — the developer is collecting specs and exact disconnect timing in the Discord. This patch did not include the larger bug fixes; they are promised for upcoming patches.

Sep. 26 minor patch — the disconnect attempt

The Sep. 26, 2026 minor patch exists for one reason: random disconnects. The developer’s own wording:

  • “This patch is mostly to explore and improve random disconnect issues some players are having.”
  • “This is not a guarantee to fix this problem for everyone, but hopefully some players are able to play without interruption now.”

So the status is partial and player-dependent: update, re-test, and if drops continue, report with exact timing, build and specs — the developer has been collecting those reports since Patch 7. Nothing else in the patch notes names any other change.

How this guide was verified

Primary evidence is the developer’s Aug. 28–30, Sep. 1, Sep. 3 (Patch 4), Sep. 5 (Patch 5), Sep. 9 (Patch 7), Sep. 21 (Lightbulb Lady) and Sep. 26 (disconnect) notes. Steam discussion reports and supplied gameplay are used to show how the bug presents, not to upgrade unverified workarounds into official fixes.