The Cabin Game Known Bugs & Fix Status (Sep 26 Patch)
Current Early Access bug list through the Sep 26, 2026 minor patch: what a patch already closed, what is still partial, and what to try first if a run feels stuck.

Status table
| Problem | Current status | What to do now |
|---|---|---|
| Attic ladder soft-lock / input | PARTIAL FIX — Aug. 29 fixed one collision issue and keybinding problems; other ladder issues still investigated | Update first. If still locked, record the exact interaction state and report it; do not trust old workarounds as permanent |
| Basement breakers keybinding | FIXED IN AUG. 29 PATCH | Update and re-test before changing bindings or reinstalling |
| Feeling Small toy disappears | FIXED IN AUG. 29 PATCH | Update before retrying the event |
| Musical Rooms popcorn / monkey blocking | FIXED / CHANGED AUG. 28 | Old videos with blocked narrow halls are not current behavior |
| End-game forest / missing exit state | MAYBE FIXED AUG. 28 according to developer wording | If the end state still strands the group, capture the run and report it; do not assume the room deduction was wrong |
| Max FPS setting not applying | FIXED AUG. 28 | Update first, then tune normal graphics settings |
| General low FPS / high GPU | PLAYER-REPORTED / HARDWARE-DEPENDENT — Aug. 30 shipped a larger optimization pass | Lower expensive settings / screen percentage as a diagnostic, not as an “official fix” |
| Attic event does not end after a win | FIXED SEP. 1 — event now force-ends once all players sit down | Update first; if it still hangs, report the current build |
| Cursor frozen / invisible on turn | FIXED SEP. 1 — cursors re-center each turn; opening manual/goodie bag/settings no longer hides the cursor | Update before assuming a freeze |
| Neighbor “Delay Visitor” does nothing | FIXED SEP. 1 according to the developer notes | Re-test on the current build; do not copy launch-week “it is broken” posts |
| Weenie / First Timer death time penalty | CHANGED SEP. 1 — more forgiving, scaled by player count (example: 4-player Weenie 30→15 minutes) | Old “one death costs half the clock” advice is stale on those difficulties |
| Cannot start turn in multiplayer | FIXED PATCH 5 — if the Start Turn option still hides, press T. Leftover misses are a report, not a clue fail | Update first. If the button is missing, press T, then report the lobby if it still fails |
| Dropped from multiplayer mid-run | PARTIAL — SEP. 26 PATCH — the Sep. 26 minor patch is “mostly to explore and improve random disconnect issues,” with the developer explicitly saying it is “not a guarantee to fix this problem for everyone.” The candy compensation gift is now in the lobby; report exact timing and specs if drops continue | Update first, then re-test. Do not treat a drop as a clue failure |
| Disconnect during a run dumps you in the void | FIXED PATCH 5 — you should return to the lobby instead of the void | Update before assuming a mid-run drop still strands you |
| Clients disconnect when returning to lobby | FIXED PATCH 4 | Update before assuming a leave-lobby drop is still the old bug |
| Chair / sit bugs | FIXED PATCH 5 | Update before copying launch-week sit clips |
| Missing / wrong light switches for clients | MAYBE FIXED PATCH 5 (developer: “hopefully finally”) | If clients still see wrong lights, capture it; host-only views can still lie |
| Dead-body collision blocking players | CHANGED PATCH 4 — collision removed from corpses | Old “walk around the body” clips are stale |
| Jittery movement | FIXED PATCH 7 — called out as the big fix in this update | Update first; leftover stutter is a new report, not the old clip |
| Knight statue kills you on the win turn (soft-lock) | FIXED PATCH 7 | Winning The Knight should no longer kill you on that same turn |
| Red Balloons clown monster stuck while spawning | CHANGED PATCH 7 — “won’t get stuck nearly as often,” not claimed fully gone | Update first; if it still pins, capture the spawn and report it |
| Customization widget blocking the player on high-res | MAYBE FIXED PATCH 7 | If the widget still covers you on a large display, capture it |
Attic ladder: do not publish yesterday’s workaround as today’s fix
The Steam discussion hub contains a launch report of a player soft-locked in front of the attic ladder after another player finished the event. The Aug. 29 developer patch then says:
- one attic-ladder collision bug was fixed;
- keybinding issues that caused many players to get stuck while climbing were fixed;
- other attic ladder issues were still being investigated.
That combination matters. A blanket “fixed” label would be wrong; a blanket “still broken” label would also be wrong.
Sparky’s fuse / breaker interactions
A current Steam discussion says, “I can’t get off the fuse box.” The Aug. 29 patch explicitly fixes basement breaker keybinding issues, but does not name every fuse-box report as resolved.
So the safest path is update → retry → report the exact interaction if it still reproduces. This site does not invent a key sequence that the developer has not confirmed.
End game: forest teleport, missing car and limbo states
The Aug. 28 patch uses unusually cautious wording: it “(Maybe?) fixed” the end game where some players thought they escaped by teleporting to the forest outside the cabin.
One supplied current-build session also reaches the end and finds an invisible/missing car state while the players are unsure whether the escape was wrong or bugged. That is exactly why this page separates game logic from technical state.
If you have strong clue evidence, reach the end, and the environment becomes unusable, treat it as a possible bug and capture a screenshot/video for the developer.
Performance: what is official and what is only observed
Official patch evidence:
- Aug. 28 fixed the max FPS setting not applying.
- Aug. 29 made “slight optimization updates.”
Player footage observations:
- lowering GI / general quality improved one player’s frame rate;
- another player lowered resolution to 1600×900;
- a Steam review reports lowering screen percentage helped FPS while GPU usage remained high.
Those are diagnostics, not universal fixes. Different GPUs, resolutions and capture/streaming loads can change the result.
Clock audio is no longer the same launch problem
Multiple early players complained about the ticking clock volume. The Aug. 28 patch added a separate audio slider for the ticking clock. Old reviews and videos are useful history, but the current guide should send players to that slider rather than repeat the launch complaint as if nothing changed.
When this page should be merged or removed
If a bug remains fixed for long enough that players stop searching for it, its section should move into patch history or a short troubleshooting FAQ. The site should not preserve short-lived launch problems just to keep extra URLs indexed.
Fixed in the Sep. 21 update — what to stop blaming
- The Thief card no longer stops new cards from spawning when it is played near the end of the game.
- Text chat no longer hides the player’s cursor on their turn.
- Basement event no longer starts when there is no available spawn point for Sparky.
- SFX volumes now follow the volume settings correctly.
- Candy compensation gift added to the lobby.
Still open after this update: the “Feeling Small” event can still drop its train from the ceiling and leave it stuck (developer investigating), and random disconnections are still being tracked — the developer is collecting specs and exact disconnect timing in the Discord. This patch did not include the larger bug fixes; they are promised for upcoming patches.
Sep. 26 minor patch — the disconnect attempt
The Sep. 26, 2026 minor patch exists for one reason: random disconnects. The developer’s own wording:
- “This patch is mostly to explore and improve random disconnect issues some players are having.”
- “This is not a guarantee to fix this problem for everyone, but hopefully some players are able to play without interruption now.”
So the status is partial and player-dependent: update, re-test, and if drops continue, report with exact timing, build and specs — the developer has been collecting those reports since Patch 7. Nothing else in the patch notes names any other change.
How this guide was verified
Primary evidence is the developer’s Aug. 28–30, Sep. 1, Sep. 3 (Patch 4), Sep. 5 (Patch 5), Sep. 9 (Patch 7), Sep. 21 (Lightbulb Lady) and Sep. 26 (disconnect) notes. Steam discussion reports and supplied gameplay are used to show how the bug presents, not to upgrade unverified workarounds into official fixes.