Walkthrough
Place rooms, run the clue graveyard, survive Events, and commit to the exit before the clock hits 12.
Open guide →Start with a full run: build a cabin you can move through, reveal three clues, survive Events, then reach the exit room before the clock hits 12. Use Clues for the graveyard, Events for The Knight’s one-statue layout, and known-bugs if a turn will not start (press T). Patch 7 fixed jittery movement and the Knight statue killing you on the win turn.

Place rooms, run the clue graveyard, survive Events, and commit to the exit before the clock hits 12.
Open guide →Three clues pick the exit. Graveyard checks the top clue each turn. The current manual lists 12 candidate rooms.
Open guide →Attic totems, Musical Rooms, and The Knight’s one-statue layout — plus what is still partial for Neighbor and Feeling Small.
Open guide →What to play first: room placement, graveyard decisions, time pressure, and Event cards.
Open guide →Private 1–4 player lobby, invite code, what to try when joining fails, and the current Windows-only status.
Open guide →Record clue objects, rooms, and results in the browser during a run so the group does not mix them up.
Open guide →
The current manual shows the three-clue objective, graveyard priority, seven clue types, and the 12 candidate room labels. Use that to deduce the exit instead of guessing a matrix.
Use the clue & escape guide →Aug. 28–29 patches touched Musical Rooms, Attic Stalker, Feeling Small, the attic ladder, basement breakers, The Knight, and the end-game escape. Sep. 1 force-ends a stuck attic Event when everyone sits. Patch 4 cut The Knight to one statue. Patch 5 lists “can’t start turn” as fixed — if the button hides, press T. Patch 7 (Sep. 9) fixed jittery movement and the Knight statue killing the winner on the same turn.
See Early Access impact →Four new progress cards and a new event card landed on 24 October. The Traitor can stop the third clue from revealing at all, and The Sacrifice is cancelled by it — the two cards interact.
What changed →Before assuming a clue is wrong, check the known-bugs list. Patch 7 closed the Knight win-turn soft-lock and made the Red Balloons clown less likely to get stuck. Random disconnects are still open.
Check bug status →